Baldur’s Gate 3: Fewer story bugs due to “long rest”?

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On the official Baldur’s Gate 3 subreddit, Reddit user Neville_Lynwood noted that many players prefer to avoid a long rest. However, this apparently sometimes inhibits the story progress. Larian Studios has a number of events, companion quests, romances, side quests, but also main quests that require a long rest for further progress.

Baldur’s Gate 3: Missing long rests could interrupt story flow

On the one hand, according to Neville_Lynwood, while it makes “thematic” sense to take a long break because you can reflect on what happened, you are also discouraged as a player on the gameplay level, otherwise you would lose temporary buff spells or elixirs . This can be a problem, as missing a long rest can disrupt narrative progress, which in turn messes up event flags and triggers.

“It’s like emptying your email inbox every day instead of allowing emails to pile up and create chaos when you finally try to follow up on a correspondence,” the Reddit user said. Another Reddit user mentioned that Baldur’s Gate 3 also encourages its players to progress through the story at a brisk pace without taking many long breaks. Whether it’s the threat of mind flayers or goblins – you don’t know if these are real time limits.

Some quests can also progress without the player if you take a long rest too often. For example, some players have completed the first act without long rest periods and now believe that certain story elements have been robbed. Ideally, Baldur’s Gate 3 players will have to find their own balance between rest breaks and story progression.

Source: Reddit

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