Cities: Skylines II: How the economy and production work

Cities: Skylines II: How the economy and production work

Paradox Interactive shows how you can control the economy and manufacturing in Cities: Skylines II in Feature Highlights Episode #9.

Paradox Interactive guides through economy and manufacturing in Cities: Skylines II in Feature Highlights Episode 9.

The economic simulation in Cities: Skylines II is based on the real economy. You regulate your income through tax rates to invest in city services, infrastructure, schools and universities, which are the basis for a thriving economy.

The balance between supply and demand is important for economic growth. Companies will automatically import missing resources and export goods that have been produced in excess, whereby the return on investment decreases due to the longer transport routes, which can have a negative impact.

You have the leverage to lower the tax rates of certain product groups in a targeted manner in order to promote and accelerate production. Or raise it to slow down production and adjust it to regional needs.

A new dimension of city building offers the management and adjustment of the production chains. Paradox promises that you won’t have to manage every detail, but you can dive very deep if you want.

You can produce the necessary raw materials for your economy locally via the nine different special industrial areas. Raise cattle or grow grain, vegetables or cotton on farms, harvest wood from forests, extract ores, stone or coal from underground deposits. You also have the option of drilling for oil.

You keep track of that economic window. There you can get certainty about your city’s finances at a glance and monitor the production output for goods and materials.

The video can be seen here:

Cities: Skylines II is available October 24 for Xbox Series X|S and PC including Game Pass.

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