Immortals of Aveum with Unreal Engine 5.1: It gets really expensive with ultra graphics – new system requirements

Immortals of Aveum with Unreal Engine 5.1: It gets really expensive with ultra graphics - new system requirements

After a temporary postponement, Immortals of Aveum, the first “big” game based on Unreal Engine 5.1, is due on August 22nd, if you leave out Epic’s Fortnite. There are already some games with UE 5.1, but Immortals of Aveum from development studio Ascendant and publisher EA is possibly the first non-indie game to make extensive use of the possibilities of Nanite, Lumen, World Partition, Niagara and much more. But that has its price.

Unreal Engine 5.1 is celebrated

As the developers announce in a current technology blog, it is not just a single part of the Unreal Engine 5.1 that is responsible for how a game looks in the end. All UE 5.1 ​​tools must work together properly – then the engine offers a previously unavailable flexibility. This has allowed Ascendant to “build a massive game in a vast world with a comparatively small team and make everything look great and run smoothly – on a variety of platforms.”

However, this also has its price. As the developers announce, there are now extended system requirements for four different configurations, all of which should be able to handle (at least) 60 fps. However, one would like to do more optimization work, especially at the lower end, in order to lower the minimum requirements – but then with Full HD and at least 30 fps. Ascendant is currently experimenting with a Geforce GTX 1070 and a Core i7-8700K to implement further optimizations in the comparatively new Unreal Engine 5.1. 120 fps and Ultra HD, on the other hand, needs the fastest CPUs and GPUs available.

Important to know: All of the developer’s assessments provide for “Quality Upscaling” to be used. Immortals of Aveum supports both AMD FSR 2.2 and Nvidia’s DLSS3 upscaling technology. Without upscaling, Immortals of Aveum shouldn’t be much fun. At least 16 GiB RAM and a 70 GB SSD are always required – the latter is at least recommended. Windows 11 is recommended at least for Intel CPUs. PCGH has already reported on the first two levels of system requirements, and nothing has changed here either.

Heavy requirements for UHD

For 1080p, 60 fps and low graphics you need an 8 GiB graphics card from the brand Geforce RTX 2080 Super or Radeon RX 5700 XT. There is also a Core i7-9700 or a Ryzen 7 3700X. If you want to play Immortals of Aveum with 1440p, 60 fps and medium graphics details, you need 12 GiB (RTX 3080 Ti) or 16 GiB VRAM (RX 6800 XT). On the CPU side, a Core i7-12700K and a Ryzen 7 5700X are mentioned. For Ultra HD with 60 fps and high graphics, you don’t need a faster CPU, but you do need significantly faster GPUs. The Radeon RX 7900 XT and the Geforce RTX 4080 are mentioned. Nothing seems to go below 16 GiB VRAM.

Immortals of Aveum achieves the absolute maximum with ultra graphics in UHD and 120 fps. Here you not only need the fastest Radeon (RX 7900 XTX) and the fastest Geforce (RTX 4090), but also the fastest and most expensive processors (Ryzen 9 7950X3D and Core i9-13900KS). We are curious to see whether these requirements can also be confirmed in practice.

Help for gamers: Performance Budget Tool

In order not to leave the players out in the rain with the requirements and many graphics switches, a performance budget tool was developed, which is integrated in the graphics menu and is intended to give a preview of how graphics decisions affect the performance of Immortals of affect aveum. If you start the game for the first time, the current PC config is scanned. Then you can see a total budget for the respective GPU and the CPU. Each individual switch contributes to the budget – if the overall allocation of detail is lower than the overall budget, you can expect high frame rates.

If you exceed the total budget, you have to expect stuttering. Users should be able to quickly see how the various graphic details affect the performance in the game – including running background processes. The tool should be updated further and then also take other resolutions and aspect ratios into account.

LEAVE A REPLY

Please enter your comment!
Please enter your name here