Lords of the Fallen: Developers explain core system requirements

Lords of the Fallen: Developers explain core system requirements

Lords of the Fallen, a sequel to the 2014 Souls-like of the same name, is set to be released on October 13. Of course, there is also a clearly polished look, which is reflected in the significantly higher system requirements. While you could still play the original game with a Core 2 Quad and a Geforce GTX 460, the developers now call an Intel Core i5 8400 / Ryzen 5 2600 and a GTX 1060 / RX 590 as the new minimum hardware.

Less is not recommended

In an interview with Eurogamer, two of the developers, Executive Producer Saul Gascon and Creative Director Cezar Virtosu, spoke about the topic and gave some background on the system requirements. For gamers with weaker PCs, there will obviously still be some leeway, but this is at the expense of the gaming experience. Accordingly, it was important that the game still looks good with the hardware mentioned as minimal and runs smoothly in 720p.

“Basically, our minimum requirements are also a statement about our minimum quality standard.”

“Fluid” does not mean 60 fps – instead, the minimum hardware should only be sufficient for 30 frames per second. In the developer’s tests, however, not all graphics functions were obviously reduced to the minimum. So players can try to get Lords of the Fallen running on a weaker graphics card. According to the developers, however, you should be prepared for the fact that you will probably not have a good gaming experience.

In line with this topic: Lords of the Fallen: System requirements for Souls-like with Unreal Engine 5

With regard to the console version of Lords of the Fallen, it was also announced that there should be a performance mode with 60 fps and a quality mode with 30 fps. Apparently, these are visually quite similar, so that it is difficult to tell them apart in some scenes. If this is indeed the case, many gamers will probably prefer Performance mode to enjoy the lower latency and smoother frame rate.

Source: via Eurogamer

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